Penny Arcade did an excellent series on DRM, accompanied by three interesting posts on the topic. I find Chris Remo's post (from Part 2 of the series) quite interesting.
He suggests that the people raising a stink over SecuROM (which would include myself) are overreacting. This may well be the case, but this has been a long time coming. Yes, EA has increased Spore's activation ration from three to five (a single "activation" apparently means unlimited reinstallations on a single PC until the end of time. Or you upgrade your video card. Or you have to reinstall Windows because SecuROM fucked up your registry, in which case you'll use another activation). There is also apparently a deactivation tool that can revoke a previous activation so that it can be used again on a different/upgraded PC. This seems like a reasonable concession, but it still ignores the underlying problem - SecuROM itself. A lot of the fuss is because there is no mention of SecuROM or the activation limit - not on the box, not even in the license agreement.
Spore was available on torrent sites three days before its commercial release, and is well on its way to becoming the most-pirated game of all time. Why is EA still bothering with this shit? It didn't help them at all, and the trivial amount of "casual piracy" (i.e. lending your disc to a friend/family member) that it may prevent can't possibly compensate for the cost of running the activation servers. There is also no doubt that the inclusion of SecuROM cost EA sales. Yes, Spore has sold more than a million copies so far, but leaving SecuROM out from the beginning would have helped their sales, their reputation with customers, and their bottom line - which is all EA seems to care about.
Chris also points out that when the activation servers have been shut down at some point in the future, a viable solution would be to simply crack the game and play it anyways. That sounds like a perfectly valid solution to me, but the problem is that cracking the game's copy protection is still illegal. True, nobody's going to give a shit about cracking Spore ten years from now, but what's the advantage for the end user? When piracy is faster, cheaper, easier, and more convenient than the legal purchase, both in the short-term and in the long run, how does this business model make sense? I'm not advocating piracy at all here, but from a consumer's perspective it seems that, in this case, one has to compromise a lot more than one's hard-earned money to make the legitimate purchase.
So what is the solution? I'm a pretty big fan of Valve's Steam myself. Yes, Steam is a DRM solution, but it's one that's fair to gamers. It allows me to back up my game files to an external hard drive, and I can even dump them to another of my computers and have everything work. I can re-download any of the games I own, as many times as I want. The only restriction is that I can't be signed in to more than one computer at a time, which is definitely something I can live with, as there's only one of me. On top of that, it offers extra features to improve the user experience - a one-stop game store, a chat system that works in-game, automatic updates for any installed games, demos and trailers for new games - the list goes on and on. Yes, Steam games can be pirated, but the bottom line is that the paying customer gets a better experience than the pirate.
Now, Remo writes in his blog, "You can point to Blizzard and Valve all you want. Not every developer is, or can be, a Blizzard or a Valve. In the real world, that’s just how it is. Other companies can’t really afford to sit around and generate twelve years of goodwill while they hope that their games turn out to be some of the best-selling titles of all time." Fair enough, but what's EA's excuse? They're a publishing powerhouse, and they've been buying star development companies with amazing portfolios, like BioWare and Maxis - companies with credibility, that used to be known for their creativity. So not every company can make a Half-Life, or a Portal, or a Team Fortress 2, or even a Steam. What every company can do is take care not to screw over their paying customers.
26 September 2008
DRM, yet again
Posted by
Buffalo
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15:21
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Labels: DRM
02 September 2008
Making the Switch
WARNING: Enormous, boring wall of text ahead!
A post recently appeared on Lifehacker asking the readers why they made the switch to Linux, and that got me thinking about my own gradual migration away from Windows - the reasons, the setbacks, and the three-year journey that's not over yet.
During the summer of 2005, I installed Ubuntu on an old P-II rig from a friend in exchange for some modding work. The install seemed to take forever on that old, ratty 4-gig hard drive, but when it finished everything worked, except the ancient SoundBlaster card. I was so used to pending about three hours with drivers and updates after a Windows install, having that much functionality out of the box was amazing. That was version 5.04, which was only the second release of Ubuntu (their version numbers are based on release dates - 5.04 means April 2005, and their first release was 4.10). Things have only gotten better with time.
I used that machine for about a year, mostly for running messenger clients and surfing the web while I used my beefy PC for gaming. Faced with the steep learning curve, I was reluctant to do anything complicated with it for fear of messing things up, but for day-to-day operations it was incredibly stable and maintenance-free. I retired it from service when I got my first laptop - a Dell Latitude that I ran Windows XP on, and for the next year or so I had several computers come and go from my life, all of which ran Windows.
Last summer, I got an unreliable Toshiba laptop from a friend who was moving out of her apartment. After replacing the dying hard drive and cleaning the heatsinks so its chunky P4 could get some fresh air, I decided to try Ubuntu again to see if they had made any progress on hardware support and usability. I didn't have very high expectations, I just wanted to see how it ran. The laptop reset itself during the install twice. After I opened the casing and cleaned the heatsinks very thoroughly, the install worked on the first try.
When it booted for the first time, I was a bit apprehensive. Everything worked, except the wireless card. Then I found the "Restricted Drivers" panel - not only did it know exactly what drivers were missing, but it knew where to get them! After plugging in an Ethernet cable, I told it to install the missing drivers for 3D video and wireless. One reboot later, and I had full functionality. About 150MB of downloads and one more reboot later, and my system was completely up to date. I screwed around with installing a few additional programs and tweaking some settings. I even got Compiz Fusion working.
Not a month after I got that machine put together, a new version of Ubuntu was released. The Update Manager prompted me to update, and since I didn't have any important data on that machine, I figured I'd give it a try. Astonishingly, it worked! Eventually I moved on to an older Dell Inspiron - yes, it was slower, but it also weighed less than ten pounds and lasted more than 40 minutes on a battery charge. This was the only computer that Ubuntu had a serious problem with. Apparently, the GeForce2 Go chip wasn't getting along with the provided drivers, and when 3D support was enabled the laptop would crash after running for about three minutes. With the 3D drivers disabled, it ran perfectly.
Now I've got a Latitude D400, and that had problems of its own. When I first installed Ubuntu, it had problems with the video. It would crash every time it went into suspend mode, and about 70% of the time when it was shutting down. Turns out I had to add a single line to /etc/X11/xorg.conf - it worked perfectly after that, but it's something a beginning user would have a tough time figuring out.
I've also got my brother's old gaming rig: an Athlon64 with 2GB of RAM and a GeForce 6800 that I've been using for day-to-day tasks. It's incredibly stable, and has so far required little maintenance besides the occasional update.
So, why did I make the switch?
At first, it was mostly curiosity, coupled with the geek cred that comes with Linux boxen.
I lost interest for a while due to frustration with the learning curve, and the lack of a good machine on which to use it.
When I did have a good machine to use, I found it to be very stable and reliable after the initial setup was complete.
Now, I see Linux as an alternative to Windows Vista which, for me, is the most compelling reason to switch.
The only thing I still use Windows for is gaming. For me, that's the only thing that Linux can't do better. Yet.
Posted by
Buffalo
at
06:47
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Labels: Linux, Open Source, Operating Systems
